Click or drag to resize

ScrollRectItemsAdapterExample Class

The main example implementation demonstrating common (not all) functionalities:

- using both a horizontal (also includes optional snapping) and a vertical ScrollRect with a complex prefab,

- changing the item count, adding/removing to/from head/end of the list,

- expanding/collapsing an item, thus demonstrating the possibility of multiple sizes,

- smooth scrolling to an item & optionally doing an action after the animation is done,

- comparing the performance to the default implementation of a ScrollView,

- the use of ScrollbarFixer8

At the core, everything's the same as in other example implementations, so if something's not clear, check them (SimpleTutorial is a good start)

Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          frame8.Logic.Misc.Visual.UI.ScrollRectItemsAdapterSRIAMyParams, ClientItemViewsHolder
            frame8.ScrollRectItemsAdapter.MainExampleScrollRectItemsAdapterExample

Namespace:  frame8.ScrollRectItemsAdapter.MainExample
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public class ScrollRectItemsAdapterExample : SRIA<MyParams, ClientItemViewsHolder>, 
	ExpandCollapseOnClickISizeChangesHandler

The ScrollRectItemsAdapterExample type exposes the following members.

Constructors
Methods
  NameDescription
Protected methodCreateViewsHolder

Called when there are no recyclable views for itemIndex. Provide a new viewsholder instance for itemIndex. This is the place where you must initialize the viewsholder

via Init(GameObject, Int32, Boolean, Boolean) shortcut or manually set its itemIndex, instantiate the prefab and call its CollectViews

(Overrides SRIATParams, TItemViewsHolderCreateViewsHolder(Int32).)
Protected methodOnDestroy (Overrides SRIATParams, TItemViewsHolderOnDestroy.)
Public methodOnExpandedStateChanged
Protected methodStart (Overrides SRIATParams, TItemViewsHolderStart.)
Protected methodUpdateViewsHolder

Here the data in your model should be bound to the views. Use newOrRecycled.ItemIndex (ItemIndex) to retrieve its associated model

Note that views holders are re-used (this is the main purpose of this adapter), so a views holder's views will contain data from its previously associated model and if,

for example, you're downloading an image to be set as an icon, it makes sense to first clear the previous one (and probably temporarily replace it with a generic "Loading" image)

(Overrides SRIATParams, TItemViewsHolderUpdateViewsHolder(TItemViewsHolder).)
Top
Version Information

Optimized ScrollView Adapter

Supported in: 3.1
See Also