ExpandItemToVariableSizeExample Methods |
The ExpandItemToVariableSizeExample type exposes the following members.
| Name | Description | |
|---|---|---|
| ChangeItemsCount | (Overrides OSATParams, TItemViewsHolderChangeItemsCount(ItemCountChangeMode, Int32, Int32, Boolean, Boolean).) | |
| CreateViewsHolder | Called when there are no recyclable views for itemIndex. Provide a new viewsholder instance for itemIndex. This is the place where you must initialize the viewsholder via Init(GameObject, RectTransform, Int32, Boolean, Boolean) shortcut or manually set its itemIndex, instantiate the prefab and call its CollectViews | |
| OnInitialized | (Overrides OSATParams, TItemViewsHolderOnInitialized.) | |
| RebuildLayoutDueToScrollViewSizeChange | Called mainly when it's detected that the scroll view's size has changed. Marks everything for a layout rebuild and then calls Canvas.ForceUpdateCanvases(). IMPORTANT: Make sure to override MarkForRebuild in your views holder implementation if you have child layout groups and call LayoutRebuilder.MarkForRebuild() on them After this call, Refresh(Boolean, Boolean) will be called | |
| Start | (Overrides OSATParams, TItemViewsHolderStart.) | |
| Update | (Overrides OSATParams, TItemViewsHolderUpdate.) | |
| UpdateViewsHolder | Here the data in your model should be bound to the views. Use newOrRecycled.ItemIndex (ItemIndex) to retrieve its associated model Note that views holders are re-used (this is the main purpose of this adapter), so a views holder's views will contain data from its previously associated model and if, for example, you're downloading an image to be set as an icon, it makes sense to first clear the previous one (and probably temporarily replace it with a generic "Loading" image) Note that this is not called for items that will remain visible after an Insert or Remove operation is done |